Oculus talks about the future of Rooms and Partners on the Rift platform

"VR offers incredible experiences in numerous ways, but it still falls short in several areas. One major challenge is the ease of use, particularly when playing multiplayer games with friends in VR. About seven months ago, Oculus announced a solution that has since gone live on Gear VR and has been well-received. Interestingly, this feature hasn't been integrated into the high-end Rift platform, even though multiplayer VR games on SteamVR have seen significant optimization. Recently, Knight Michel, the head of the Oculus Rift division, shared more details about the upcoming Rift versions of Rooms and Parties. Rooms & Parties Oculus Rooms and Parties was initially released at the end of 2016. This application and feature aim to address the most frustrating issue in multiplayer Rift gaming: finding your Oculus friends in VR. While multiplayer games on Rift typically perform well once you're matched up, getting there can be a struggle. Once you put on your headset, accessing common digital communication tools like messaging and voice apps becomes difficult. The Rooms app is designed to act as a general hub or pre-game area where friends can meet, discuss VR experiences they'd like to try, and embark on adventures together. It's important for users to have something engaging to do while waiting for friends to join, rather than sitting idly on the side and constantly checking their phones for notifications. Parties, on the other hand, is a new feature within Oculus's interface: Global Voice Chat. This allows friends to communicate anytime, anywhere, making it easier for users to coordinate and play without needing to remove their headsets. It also enables players to maintain conversations with friends while playing single-player VR games. When Rooms and Parties launched in 2016, they were available on Gear VR and continued to receive updates. Oculus had stated at the time that these features would eventually make their way to Rift in 2017, which was exciting news for users. Absence of the Rift Platform Fast forward to July 2017, and neither Rooms nor Parties have appeared on the Rift platform. Following the introduction of SteamVR Home Beta, which integrates existing Steam voice and chat functionalities (essentially covering all the features of Rooms and Parties), the absence of these tools on Rift has been disappointing for users. Although SteamVR Home’s features aren’t yet fully polished, at least users can begin using them. Despite being a relatively mature platform in many aspects, Rift’s Oculus Home is notably lacking in the ease of use for multiplayer games. The community has expressed concerns, both directly and indirectly, to Oculus via platforms like Reddit, hoping to learn more about the timeline for these features. Oculus’s Perspective Fortunately, Evangelical got insights into the Rift version of Rooms and Parties through perhaps the most qualified person to discuss the topic—Knight Michel, head of the Rift division. Michel mentioned, “We’ve introduced Rooms to Gear VR, and we’re thrilled with how it’s been received. The Rooms team is growing quickly, releasing updates more or less monthly, which are quite significant. These updates have added exciting new features, and we’ve seen usage continue to grow. Thus, we’re very excited about Mobile’s Rooms.” Following this, Michel addressed criticisms that Rooms should have been a quicker and easier port to the Rift. He stated, “Someone might ask, ‘Why aren’t they (the team focused on the mobile side) bringing it directly to the PC?’ Actually, for a limited team, they’ve moved as fast as possible by focusing on delivering more value to mobile users than trying to bring everything to the PC simultaneously. This is especially true since Rooms are built on Unity and use Android, meaning there will always be features specific to Android (like codecs, especially video or audio), so not everything can be directly transferred to the PC.” Parties Coming to Rift For those looking to enjoy social interactions in VR, Rooms can certainly fulfill that need. Michel noted that Facebook Spaces meets this demand and is actively updating and expanding. However, Rift users view Rooms more as a way to connect with their Rift friends rather than a space for entertainment. Michel explained, “So people are asking when will Rooms come to the PC?” There will be new features on the PC soon, specifically Parties. We’ll be introducing continuous voice calls to the PC. Independently of Rooms, this will launch soon, allowing users to open the main menu and say, ‘I want to chat with Knight,’ and then receive a notification saying, ‘Hey, you want to play with Ben?’ I’d respond, ‘Yes, I can’t wait to chat with him again.’ Then we’ll be able to conduct continuous voice calls across multiple content.” Rooms? But what about Rooms as a pre-game gathering spot for players to choose games they want to play together? Michel responded: “What does this mean for Rooms? (Pauses to reflect) We have some bigger plans for the Rift community. Our team has been working on something... It’s been a while... We think this is the next evolution of the Oculus platform on the PC. We can’t talk too much today, but I can say that our vision for the Oculus platform is at the heart of the VR community.” Then he shifted his focus to Oculus’s vision for the Rift, emphasizing that their goal extends beyond optimizing multiplayer Rift gaming experiences. “(Our goal is) When you put on Rift, you’ll go directly to a virtual space. We’ll continue pushing the Oculus platform on PC toward this vision, starting from the social aspect through Parties and Spaces, but it will expand further, and we’ll share more in the second half of this year.” Although promising, it seems we’ve slightly veered off-topic. I asked Michel if he was referring to the expansion of the Rift version of Rooms or discussing something entirely different. His response suggests that the existence of the Rift version of Rooms remains speculative. “The following are additional notes. Rooms may still be online... I’m talking about something different (Oculus’s vision of a hyper-connected experience). Rooms may still come to the Rift, which is not impossible. But today, what we’re discussing isn’t about the next few months, so we haven’t ruled out (Rooms landing on the Rift).” Commitment to New Features Michel mentioned that Rooms are actively being developed on the mobile side, and on the Rift side, he assured the community that he and Oculus are committed to solving the current issues facing Rift multiplayer gaming. “…I can say that the (Rooms) team is focusing on the mobile community. So on the mobile side, if you’re a Gear VR user, you should expect that Rooms will bring you more in the near future. If you’re a Rift user, you might feel a bit frustrated and ask, ‘Wait a minute, are you saying Rooms won’t come to me?’ I can promise you that (for the Rift community) you can trust me, we will bring some amazing things to the Rift community soon, and in the future, Rooms may still land on the PC, and we’ll see what happens.” Michel admitted that he personally relies on Discord’s voice and text chat to collaborate with friends on multiplayer Rift content. Michel also believes that the global voice feature realized through Parties in the near future will address much of the current dissatisfaction among Rift users. However, he acknowledged that one of the key features the Rift community desires is the ability to start Rift games together in the same virtual space. Michel understands the community’s desire for this feature, regardless of whether it appears as Rooms or another format. “We’ll wait and see when the collaborative application launch will land on the Rift. I mean, we understand everything. We created all of this (on the mobile side), so it’s just a matter of time, and the most meaningful schedule.” Cross-Platform Communication More broadly, while Parties and collaborative applications sound promising, one of the key challenges is communication between headset-wearing users and those without headsets. I asked Michel if Oculus recognizes the need for cross-platform communication: a way to invite friends from inside or in VR and transfer them to a mobile phone or computer, enabling voice chat and contact with friends, whether they are in the real world or the VR world. To this, Michel chuckled, “(I) do see this need. How do you feel like you’re part of the Rift team…” This ongoing conversation highlights the evolving nature of VR and the importance of addressing user needs across different platforms."

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