VRCORE Developer Contest Successfully Concludes China's Strongest Virtual Reality Content Assembly

The 2016 VRCORE Developer Contest Award Ceremony was held in Beijing on the afternoon of the 18th. The most gorgeous lineup, the most authoritative expert review, the most fierce competition, the most cutting-edge products and technology exchanges, the most grand VR carnival, well-known companies in the industry, media representatives, VR investors, incubator representatives and VR from around the world Developers and enthusiasts gathered to share the "Oscar" festival in China's virtual reality world.

At 2:30 pm, the award ceremony officially began. VPCORE founder & CEO Liu Pinshan served as the host.

Director Wu Xijun from the Investment and Finance Department of Beijing Municipal Capital Affairs Office and Liu Chungang, Secretary-General of Beijing Cartoon and Animation Industry Alliance, took the stage to congratulate the successful hosting of the VRCORE Developer Contest and look forward to seeing more excellent VR content in the future.

Before the award ceremony, the host led the audience to review the competition's schedule and achievements.

Next, the award ceremony entered the topic and the heavyweight winners were announced one by one.

Best Cross-Border Award: Nathan Technology - Project Ameli

"ProjectAmeli" pursues an immersive experience and explores the combination of VR and art. The Nashy Technology team used gesture interaction in development to enable the experiencer not only to control the scene, but also to manipulate the time and dimensions, and to exploit the characteristics of VR.

Best Creativity Award: Internet Star Dreams - "Human Rescue Plan"

The award winner of the Best Creative Awards and Li Jianwei, who also served as the judging panel for the competition, said during the award review that during the review process, he saw a lot of excellent content with brain-opening and catching eyeballs. In addition to its outstanding performance in terms of creativity, the Save the Plan is worth mentioning that all the creative elements of the work originate from China.

Best Visual Award: Funktronic Labs - Cosmic Trip

CosmicTrip is one of the few overseas entries in this competition. It is a pity that team members have not come to the ceremony. But how important is Funktronic Labs when it is so important. The award winner, Eddie Lee, the founder of Funktronic Labs, sent videos from overseas and shared with the audience.

The Most Potential Award: Yeti Technology - "Secret"

The winner of the award winning team said that “Secret” is a new attempt for the future development of Snowman and is very happy that this attempt can be recognized. One of the contest judges, Bao Yongzhe, vice president of the HTC virtual reality new technology department, especially stated at the time of the award that the individual is very much looking forward to this game.

Best Interactive Award: Fire Tour Network - "Super-Hero"

The game industry has a saying: interactive and entertainment, interaction is ranked in front of entertainment. The Fire Tour network team stated that they will continue to work hard in the future and strive to improve the user's interactive experience.

Best Experience Award: FUMIKU - "Yin Ji"

The game experience brought by "Yin Ji" to players has largely solved one pain point of VR content, namely the willingness to repeat consumption. Moreover, this music game is simple to operate and easy to use for all types of players. The winning team FUMIKU also stated that he hopes to develop more music games in the future.

Best Application Award: Huayu Digital - "Human Health 3D System Anatomy"

At the time of the awards, both honorable guests expressed more expectations for the industry application of VR content. Jihui Zhao, vice president of marketing for AMD Greater China, mentioned the concept of VR+, that is, using VR to drive applications and change traditional industries. Bao Yongzhe, vice president of HTC's virtual reality new technology department, said that VR has the characteristics of 3D visualization. He hopes that VR application work will have a good introduction in education, medical care, real estate and other industries that need a sense of space.

"Human Health 3D System Anatomy" is based on a 1:1 restoration of human body structure and strict and solid medical knowledge. It can help medical students become familiar with the structure of the human body and practice anatomical operations.

Best Film Award: Light and Numbers - "First Lesson"

"The first lesson" is an aerospace masterpiece based on the three-body world view. The picture is very smooth and beautiful. The team of light and digital expressed in the acceptance speech that they hope to create more excellent works that can become the benchmark of the VR community. At the same time, "The First Lesson" is also a video that the VRCORE team personally likes very much. It is highly recommended!

Best Game Award: 51VR - "Code 51"

The game should be the most watched field in VR, and the award ceremony is also culminating with the announcement of the Best Game Award.

51VR representatives said during the award, the development cycle of Code 51 is not long, only three months time, the team hopes to use this game to solve the VR offline experience shop repurchase rate is not high. problem. In the future, 51VR hopes to work together with domestic developers to expect more Chinese VR games to go global.

Hardcore Award: Shenwu Interaction - "Reborn"

The original intention of establishing a hard core award is consistent with VRCORE, and it is hoped that excellent content will receive more resources. If a good content has the ability to compete in several awards, the organizer will not repeat the award, but will issue a more substantial hardcore prize.

"Reborn" has detailed character settings, high-quality picture processing effects, and interactive feedback of "feeling". The combination of robot and traditional Japanese culture constitutes a unique charm. Look forward to the moment when the game finally meets consumers.

In addition to hosting a developer contest, VRCORE has also worked hard in many aspects, hoping to provide more services and convenience for VR developers.

VRCORE's exclusive offline agency, Lek, focuses on creating offline VR entertainment platforms. At the scene, Yang Xiangming, CEO of LeCroy VR, announced the follow-up promotion content for the winning entries of the contest.

G2A is a well-known game distribution platform in Europe. In the future, VRCORE will join hands with G2A to bring more of China's outstanding virtual reality content overseas.

MSI MSI displayed the latest portable backpack computer VR One, and announced the opening of pre-sale. This computer can solve the problem of VR content mobility to a large extent. In the future, MSI will continue to cooperate with VRCORE and work together to provide developers with more convenience. Currently, VR One can be purchased in the VRCORE public number menu bar. Friendly reminder, there are exclusive deals here.

AMD provides all hardware equipment for the experience area at the award ceremony.

The award ceremony was quickly completed and VR's carnival continued. The on-site display area and experience area are full of audiences expecting to experience excellent VR content. VR practitioners, VR investors, and representatives of incubators are still very active in the exchanges and discussions. The media area's interviews are getting more and more lively.

(Media group visits)

Finally, we would like to thank Music, AMD, G2A, and Co-Innovation for their support of the award ceremony.

Next year, the VRCORE Developer Contest will continue its sail and is scheduled to start in April of 17th. In the future, VRCORE will invest more in VR education, community building and exchanges at home and abroad, strive to create a better technology exchange environment and product display platform for developers, and strive to promote the development of China's virtual reality content.

VRCORE developer contest, we will see you next year.

VR developers, we see every day.

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