Human-Computer Interaction March: How VR Games Will Change Us

For the time being, the VR games we have seen are mostly concentrated in the categories of action, adventure and shooting. These games highlight the immersiveness of virtual reality and are also several major categories of traditional video games. However, continue to focus on those games that will be released soon, such as Luna. We believe that some of the game types that will be born next will be completely different from what we originally expected. As Hideki Kojima, the father of "Metal Gear", said, VR is a brand-new platform, and a totally unique game type will be born on the VR platform.

VR believes that VR content, such as VR games, immersive experiences, etc., will eventually change the existing human-computer interaction. What influence can this content have on people?

Bring people closer to the game

The keyword of the future electronic game is immersive, and the player is immersed in the game world. People are no longer content to observe the game world through a specific window. People need surround vision and audio tracks. Today's games are also more immersive than they were decades ago, and players are more likely to integrate into game scenarios and experience the virtual world.

One of the main purposes of players playing games is to experience experiencing beyond real life, because life is more dull and often repeated, and we rarely feel that we are the protagonists and heroes in our lives. Virtual reality brings about surrealism. Players can become protagonists in surrealism. Although reason tells us that this is not true, it still has great charm. The interaction of virtual reality is closer to the natural form, so there are also many medical VR applications to help patients adapt to life. It is not simply entertainment.

Become a protagonist

The biggest drawback of a flat-screen electronic game is that VR has the greatest advantage. Regardless of which perspective is adopted, the player is only manipulating a character rather than a character. Even games such as “Grand Theft Auto” that are carefully designed for the protagonist, the feeling of empathy that the flat game experience can convey is quite limited. The VR story helps the player to better understand the environment in which the character is located and gain the feeling of the character. (This view is not very much in favor of VR, because it ignores the difference between player and character values ​​and psychological state)

Increase social interaction

Although the sense of isolation in VR headlines is a destructive element of social elements, if one speaks of VR games and the social elements of games, people believe that there is tremendous potential. With the continued optimization of network delay and bandwidth, we can create VR version of MMORPG games (massively multiplayer online role-playing games). The social nature of such an online game that can support a large number of players while adventuring is self-evident. Of course, there is a technical limit to the realization of Matrix in the Matrix or the world of SAO.

At present, foreign Facebook has already demonstrated its own VR social platform (although not a game), several friends can enter a unified virtual space to communicate, and even play a small game, CEO Zuckerberg is still very optimistic about the combination of VR and social .

Physical and psychological effects

Research shows that VR can enhance people's empathy. Through the correct guidance of content, people can express their willingness to respect. This role does not stop at the virtual reality itself. Changes in emotion can also be extended to reality. Content creators can use this role to convey positive meaning. Of course, we must also be alert to people with ulterior motives to use this to spread bad feelings to the community.

If you add collaborative and interactive content in your VR, you can help socially difficult people train how to collaborate with others, improve teamwork and increase interpersonal relationships.

We also cannot forget the effect of virtual training on the training of real activity skills. People can use VR training to familiarize themselves with related operations and get started faster.

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