Oculus will join hands with old drivers to create VR horror stories

Since Oculus announced the shutdown of its Story Studio—a division focused on pioneering VR storytelling—it seems that this trailblazer in the world of virtual reality narratives is fading away like a distant memory. Despite its reputation for pushing boundaries in immersive storytelling, it appears that even institutions like this cannot escape the inevitable. ![](http://i.bosscdn.com/blog/59/65/8e/d84bc1e~ivr_baidu_autow600~.jpg) Even though institutions may vanish, the stories they inspire live on. Recently, Oculus collaborated with renowned horror director Alexandre Aja and VR studio Future Lighthouse to produce a live-action 360-degree short film series titled "Campfire Creepers." This project marks an intriguing shift in how Oculus is reimagining its role within the VR landscape. ![](http://i.bosscdn.com/blog/59/65/8e/d9e0d70~ivr_baidu_autow600~.jpg) Alexandre Aja himself is directing the project, and his involvement brings a certain gravitas to the endeavor. While many casual viewers might not immediately recognize Aja's name, his work has left an indelible mark on the horror genre. Titles such as *Piranha 3D*, *The Hills Have Eyes* (2006), and *Horns* (starring Daniel Radcliffe from the Harry Potter series) showcase his knack for crafting suspenseful tales. For this series, Aja is exploring the theme of a summer campfire gathering where participants share eerie stories late into the night, weaving a multi-layered narrative filled with twists and turns. ![](http://i.bosscdn.com/blog/59/65/8e/da0d048~ivr_baidu_autow600~.jpg) One of the highlights of the series is the return of Robert Englund, the iconic actor behind everyone's childhood nightmare, Freddy Krueger, from the *Nightmare on Elm Street* franchise. Englund’s appearance in this VR series evokes nostalgia and taps into the primal fears of our formative years. It’s a clever nod to the past while embracing the future of immersive storytelling. ![](http://i.bosscdn.com/blog/59/65/8e/da74bea~ivr_baidu_autow600~.jpg) Currently, Alexandre Aja and Future Lighthouse are hard at work, experimenting with innovative techniques such as movement lenses, macro shots, and advanced post-production methods. They aim to push the boundaries of what’s possible in VR, creating experiences that are darker and more visceral than those of our childhoods. ![](http://i.bosscdn.com/blog/59/65/8e/dbb9d6a~ivr_baidu_autow600~.jpg) ![](http://i.bosscdn.com/blog/59/65/8e/dbdc989~ivr_baidu_autow600~.jpg) ![](http://i.bosscdn.com/blog/59/65/8e/dc0b21e~ivr_baidu_autow600~.jpg) Horror has always been a staple of immersive narratives, and platforms like YouTube have capitalized on this trend. Last year, YouTube organized a Halloween event where creators produced 360-degree horror videos. While the quality varied, the format proved incredibly engaging, attracting a massive audience. ![](http://i.bosscdn.com/blog/59/65/8e/dc287a4~ivr_baidu_autow600~.jpg) Aja’s first episode of *Campfire Creepers* will premiere exclusively on the Oculus platform later this year, just in time for Halloween. Oculus’ recent strategic adjustments reflect a broader effort to foster VR adoption through affordable hardware and substantial financial incentives for content creators. By reducing the cost of its Rift headset and committing hundreds of millions of dollars to content development, Oculus is positioning itself as a key player in the burgeoning VR ecosystem. Oculus' approach contrasts sharply with the closure of its in-house Story Studio. Instead of focusing solely on internal projects, the company is now leveraging external talent, including lesser-known but highly skilled directors and artists. This strategy allows them to tap into a diverse pool of creativity while keeping costs manageable. Additionally, by collaborating with established names like Alexandre Aja, Oculus can attract audiences who might otherwise overlook VR content. In many ways, Oculus' new direction feels like a calculated bet on the future of immersive entertainment. By supporting smaller creators and fostering innovation, they hope to build a sustainable ecosystem that benefits both users and developers alike. Whether this gamble pays off remains to be seen, but one thing is clear: the race for dominance in the VR space is heating up.

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